A downloadable game

A simple math game features a tile map (currently 21x28 nodes map, size can be change depend on the need of players) and 2 d6 ice. 

The main action is to first roll 2 d6 dice at the same time to choose starting position with each dice values correspondes to a node, like value 1 is 1 node, value 2 is 2 nodes, and to position, start from the tile map corners then work your way onto the board, navigate by x & y coordinate system (x,y), for example: if you roll a 1 and a 3, you could either position yourselves at 3 nodes up or downward(1,3) or 3 nodes left or right side (3,1) or diagonally if you have two 2s (2,2). 

Remember to note the starting position for it can be useful later on. 

After you pick the starting position, from there, roll 2 dice then move in a straight line according to the value of the dice, either horizontally, vertically or diagonally and draw the line where you have gone to to mark your territory (the area you have rake your leaves). The moving is functionally the same as how you chooae your starting position except you must draw the line between stwrting position and ending position, like to draw a vector (for example, two 1s is stay in place and must roll again, two 2s is position 2 nodes horizontally and 2 nodes vertically from starting point,  result in a diagonal line (1 space, 1 space)).

If the value of the each dice is greater than 1, you can divide it into smaller number , like from 4 to 1 and 3, and move multiple time is short succession. 

If the value of both dice are 1, you can roll again.


You can move from the opened end of line you drew to make new line.  

Or when 2 lines intersect at a point, be it yours or the opposition sides' , you can move alongside it and trading place with your opponents, claiming it as your own.

 Whenever your lines connected and from an area, it will be raked and the whole area will be closed off and your opponent cannot enter said area (except for when they travel alongside the line that intersect with them). 

And by that law, whenever an area is made, anyone who is walking alongside those lines that are closed off will be kick back and return to their prespective starting point.  


The winner are founded when one of the players cannot moved anymore, be it cannot make new lines with their dice value or do not have any opponent lines to travel alongside. The players then compare each other occupied areas to see who have the biggest space. There is no limit to how many area or "lots" you can make and all will be calculated toward the end game. 

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